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My untold journal's avatar

How do you know when a game is 'good enough'? It seems you have the 'recipe'. I'd love to hear your thoughts on the matter. I find it difficult to achieve that level of success, but you make great games with ease. I know that's not the purpose of this blog, though.

On the other hand, I see a pattern in the way you start. You don't focus on competition in closed markets; you start on the wild, worldwide web, and your main focus is building an audience (both on FRVR and here). Is there a reason for that?

Chris Benjaminsen's avatar

I wish I was able to create the playbook for good enough. Through all my ventures it's been a recurring problem that when I make a game it works, when others do, it does not. The honest story is that I don't have a playbook or a structured approach to good enough, it's all subjective when I build the games.

As for my preference for web, I like it because it has the quickest feedback cycles. I don't have to ask anyone for permission to release an update or run a test. I find the quicker the feedback cycle, the higher chance of success. That success can then be used to drive engagement and success on other platforms, say an App Store.

SvenCodes's avatar

Sounds very much like what I've been doing/planning with SudokuPad, just more generically. To be fair, WSJ.com didn't ask for permission when they started using my app...

Chris Benjaminsen's avatar

Just be happy with the WSJ embed. I know I would be!

I have been following what you have been doing with SudokuPad and think it's great! Keep up the good and focused work.