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My untold journal's avatar

How do you know when a game is 'good enough'? It seems you have the 'recipe'. I'd love to hear your thoughts on the matter. I find it difficult to achieve that level of success, but you make great games with ease. I know that's not the purpose of this blog, though.

On the other hand, I see a pattern in the way you start. You don't focus on competition in closed markets; you start on the wild, worldwide web, and your main focus is building an audience (both on FRVR and here). Is there a reason for that?

SvenCodes's avatar

Sounds very much like what I've been doing/planning with SudokuPad, just more generically. To be fair, WSJ.com didn't ask for permission when they started using my app...

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