love the content. i definitely think that there's more to "gaming" then rendering and interactivity. tl;dr the structure and the systems are part of it too.
i say this with a bit of tongue and cheek since i no doubt will play a random obby with my kid in roblox or have to check out whatever random hyper-casual he throws my way. in the end while i enjoy the idea of replacing a render engine with genAI i still think the more recent history of cloud gaming just makes it a pretty hard pill to swallow.
Thanks for the shout-out, Chris!
Pretty wild times.
love the content. i definitely think that there's more to "gaming" then rendering and interactivity. tl;dr the structure and the systems are part of it too.
this might be an oldy but i always love pointing to some of alexandre's structure as a great way to get started. https://gamewhispering.com/gameplay-true-form/ and Raph Koster's theory of fun. https://gdcvault.com/play/1034362/Revisiting-Fun-20-Years-of
i say this with a bit of tongue and cheek since i no doubt will play a random obby with my kid in roblox or have to check out whatever random hyper-casual he throws my way. in the end while i enjoy the idea of replacing a render engine with genAI i still think the more recent history of cloud gaming just makes it a pretty hard pill to swallow.