Do you have any timetable on when you might start contacting people on the wait list for the beta, or if you have already started? I'm the guy who talked about the shopkeeper game on Reddit and I've got no shortage of ideas. Not that I want any special treatment, just curious if things might happen within a week or so, or more likely have to be patient for a couple of months.
This is fascinating. I'm genuinely impressed at how the AI didn't hallucinate a load of bogus code that wouldn't even run (like, for example, ChatGPT often can!) - I'm *hoping* that wasn't just a clever video edit? But that you've created a model that understands the bounds it can work within. That, in itself, is quite remarkable.
I haven't been approved yet
What's your username?
@underline988.
robson
We need to figure out how to introduce crypto/NFTs into games.
How do I enter the beta development game?
you can now sign up for beta at beta.frvr.ai
When do new people get access to it? Great work btw.
ennnnn,The compiler is so great that i can't wait to build my own game.
How to download this Editor?
Hey Chris, I'm super excited for FRVR Forge.
Do you have any timetable on when you might start contacting people on the wait list for the beta, or if you have already started? I'm the guy who talked about the shopkeeper game on Reddit and I've got no shortage of ideas. Not that I want any special treatment, just curious if things might happen within a week or so, or more likely have to be patient for a couple of months.
This is fascinating. I'm genuinely impressed at how the AI didn't hallucinate a load of bogus code that wouldn't even run (like, for example, ChatGPT often can!) - I'm *hoping* that wasn't just a clever video edit? But that you've created a model that understands the bounds it can work within. That, in itself, is quite remarkable.
That’s where most of our innovation is. The end to end integration and context understanding of how to actually use our engine and platform.
It does make errors once in a while, but when it does it also automatically fixes them. But that’s for an upcoming post.
Not yet, but not to hard to consider manual editing of art, video and sound assets.